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Exergames 'as a teacher' of movement education : exploring knowing in moving when playing dance games in physical education

机译:Exergames作为运动教育的“老师”:在体育课中玩舞蹈游戏时探索对运动的认识

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摘要

Background: A fundamental dimension of school physical education (PE) is arguably movement and movement activities. However, there is a lack of discussion in the context of PE regarding what can be called the capability to move in terms of coordinative abilities, body consciousness and educing bodily senses.Purpose: This article explores and articulates what there is to know, from the mover's perspective, when knowing how to move in specific ways when playing exergames (dance games). Taking different ways of moving as expressing different ways of knowing as a point of departure, the following questions are the focus of this article: (i) How do students move when imitating movements in a dance game, and what different ways of knowing the movements can be described in the student group? (ii) What aspects of the movements are discerned simultaneously through the different ways of knowing the movements? (iii) What aspects seem critical for the students to discern and experience in order to know the movements in as complex a way as possible?Design and analysis: The theoretical point of departure concerns an epistemological perspective on the capability to move as knowing how with no distinction between physical and mental skills, and also knowing as experiencing aspects of something to know. The data in this study comprise video recordings of students playing Nintendo Wii dance games in PE lessons in a compulsory school (for children aged between 7 and 16 years) in a small Swedish town. There were three PE lessons with four different stations, of which one was Nintendo Wii dance games (Just Dance 1 and 2). In total, the videoed material covers three 60-minute PE lessons, recorded during the autumn of 2012 and in which just over twenty students participated. In the study, we have used video observation as a data collection method. Jordan and Henderson maintain that video observation removes the gap between ‘what people say they do and what they, in fact, do’ (51). To conduct a systematic and thorough analysis of how the students experienced the avatar's movements, we looked for moments where all the students and the avatar could be simultaneously observed. Two video sequences were chosen, showing four students imitating two distinct and defined movements which constituted the basis for a phenomenographic analysis.Conclusion: The result of the phenomenographic analysis shows different ways of knowing the movements as well as what aspects are discerned and experienced simultaneously by the students. In other words, these aspects also describe knowing in terms of discerning, discriminating and differentiating aspects of ways of moving. By examining a certain exergame's role ‘as a teacher,' we have emphasized the capability to move, from the mover's perspective, as an intrinsic educational goal of PE while highlighting the need for systematically planning movement education.
机译:背景:学校体育(PE)的一个基本方面可以说是运动和运动活动。然而,在体育运动的背景下,关于协调能力,身体意识和身体感觉教育的所谓运动能力缺乏讨论。目的:本文探讨并阐明了从运动中获得的知识。动者的视角,在玩exergames(舞蹈游戏)时知道如何以特定的方式运动。以不同的运动方式表达不同的认识方式作为出发点,以下是本文的重点:(i)学生在模仿舞蹈游戏中的动作时如何移动,以及有哪些不同的方式来了解动作可以在学生团体中描述吗? (ii)通过了解运动的不同方式同时辨别运动的哪些方面? (iii)哪些方面似乎对学生辨别和体验至关重要,以便以尽可能复杂的方式了解运动?设计和分析:理论出发点是关于认识运动能力的认识论观点身体和心理技能之间没有区别,并且也知道要经历的事物的某些方面。这项研究中的数据包括在瑞典一个小城镇的义务教育学校(面向7至16岁的儿童)在体育课上玩任天堂Wii舞蹈游戏的学生的视频录像。共有3个体育课,每个体育课有4个不同的站,其中一个是任天堂Wii舞蹈游戏(仅舞蹈1和2)。录像材料总共涵盖了三门60分钟的体育课,这些课在2012年秋季录制,其中有20多名学生参加。在这项研究中,我们将视频观察用作数据收集方法。乔丹(Jordan)和亨德森(Henderson)坚持认为,视频观察消除了“人们所说的所做的事情与实际上他们所做的事情”之间的差距(51)。为了对学生如何体验化身的动作进行系统而透彻的分析,我们寻找可以同时观察所有学生和化身的时刻。选择了两个视频序列,显示了四个学生模仿了两个独特且定义明确的动作,构成了现象学分析的基础。结论:现象学分析的结果显示了不同的了解动作的方式以及同时识别和体验哪些方面的方法。学生们。换句话说,这些方面还以区分,区分和区分移动方式的方面来描述知识。通过考察某款游戏的“老师”角色,我们从运动者的角度强调了运动的能力,将其作为体育运动的固有教育目标,同时强调了系统地计划运动教育的必要性。

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    Nyberg, Gunn; Meckbach, Jane;

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  • 年度 2017
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  • 正文语种 eng
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